Posted by | June 18, 2018
174 Things Unity Developers Should Know

We've been working on a game. Here are some of the approaches we're taking, and a collection of tips we're picked up along the way. Every Developer has a different...

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Posted by | March 20, 2017
B-Splines & A Hundred Million Pixels

As demonstrated by Inconvergent, B-Splines can be used to produce beautiful generative artworks. By applying noise over time to B-Spline control points, and layering temporal snapshots it's possible to build up...

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